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Neodamodeis Phalangites

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Neodamodeis Phalangites info cardNeodamodeis Phalangites unit card

Class: spearmen · Category: infantry · Men per unit: 60

Reforms: Unlocked by The Kleomenean Reforms

Description

Made up of a plethora of new citizens, the Spartan phalanx is the definite symbol that Kleomenes III has freed Lakedaimon from the shadows of the past. Kleomenes equipped the Neodamodeis pikemen with Konos helmets, painted composite linothorakes, double pteryges and greaves. The small pelte shield, measuring 66cm in diameter, is bearing the emblem of the Mora (regiment) of Elos, a raging bull. Though there had been uniform training, the experience of the soldiers greatly varied according to its makeup of former Spartiate Hoplites, mercenary peltasts (Griffith, Hellenistic Mercenaries p. 98), Perioikoi Hoplites, possibly Helots, who had at most fought as light javelinmen, and Hypomeiones, who may not have been a regular part of the army at all. They performed well enough, however, to be retained by Kleomenes' successor, so that we can still find Spartan phalangites in the army of the 'tyrant' Machanidas in 207 BC (Polyb. XI, 15, 6).

Stats

Rank in roster
Men per unit 60 █████████· 87%
Attack 19 █████████· 92%
Charge bonus 1 █········· 4%
Defence 23 ███······· 25%
  · armour 7 ████······ 42%
  · defence skill 13 █········· 13%
  · shield 3 ████······ 37%
Morale 11 ████······ 39%
Discipline Normal
Training Highly trained
Recruitment cost 1,955 dn █████····· 48%
Upkeep per turn 716 dn ███████··· 68%
Turns to recruit 3

Weapons

Primary Secondary
Attack 19 4
Charge bonus 1 1
Type melee · blade melee · simple
Damage piercing piercing
Properties Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) —

Defence

Primary Secondary
Total 23 —
Armour 7 —
Defence skill 13 —
Shield 3 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -5 / -1 / -8 / -1
Charge distance 0
Formations Square · Phalanx
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.99
Spacing between men: close / loose 1 × 1 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Sparta

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Tier 2 Military Industrial Complex · The Kleomenean Reforms · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · The Kleomenean Reforms · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex · The Kleomenean Reforms
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