units naval_trireme - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Triremes

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Triremes info cardTriremes unit card

Class: heavy · Category: ship · Men per unit: 6

Description

A trireme is a powerful warship, propelled by three banks of oars and a sail. It can ram opposing ships and launch boarding actions.

Stats

Rank in roster
Men per unit 6 █········· 0%
Attack 8 █········· 9%
Charge bonus 0 █········· 0%
Defence 8 █········· 0%
  · armour 3 ██········ 21%
  · defence skill 5 █········· 0%
  · shield 0 █········· 0%
Morale 8 ██········ 19%
Discipline Normal
Training Highly trained
Recruitment cost 756 dn █········· 1%
Upkeep per turn 188 dn █········· 6%
Turns to recruit 3

Weapons

Primary Secondary
Attack 8 —
Charge bonus 0 —
Type melee · other —
Damage piercing —

Defence

Primary Secondary
Total 8 —
Armour 3 —
Defence skill 5 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 0
Spacing between men: close / loose 1.2 × 2.16 m / 2.4 × 2.88 m
Default ranks 3

The mod gives this unit more than one set of numbers. The figures above are one of them, so check in-game if the exact values matter.

Who can recruit it

A core roster unit for 121 factions, each able to raise it anywhere they hold the right building:

Acarnanian League · Achaean League · Acragas · Aetolian League · Albanians · Antigonid Kingdom · Arados · Argos · Armenia · Armenia Minor · Asti · Athens · Atropatene · Axum · Bactria · Bessi · Bithynia · Boeotians · Bosporans · Bruttians · Byzantium · Cabyle · Cappadocia · Capua · Carthage · Characene · Chersonesus · Chios · Chrysaorian League · Cilician Pirates · Cius · Colchians · Commagene · Cyrene · Cyzicus · Dentheletae · Elis · Emporion · Epirus · Gades

…and 81 more.

Exactly what a settlement must have, route by route (4)
Building Also requires
Trade Port Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex
Shipwright Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex
Dockyard Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex
The Cothon of Carthage Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Garrison Building or Tier 1 Military Industrial Complex
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