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Class: light · Category: ship · Men per unit: 6
The pirate vessel of choice is the bireme, a swift, deadly predator when hunting slow and undefended merchant ships, and one that can outrun larger warships when cornered. A bireme combines power and good handling in a vessel that does not need to large a crew.
|
|
Rank in roster |
| Men per unit |
6 |
█········· 0% |
| Attack |
7 |
█········· 6% |
| Charge bonus |
0 |
█········· 0% |
| Defence |
7 |
█········· 0% |
| · armour |
2 |
█········· 13% |
| · defence skill |
5 |
█········· 0% |
| · shield |
0 |
█········· 0% |
| Morale |
8 |
██········ 19% |
| Discipline |
Normal |
|
| Training |
Highly trained |
|
| Recruitment cost |
864 dn |
█········· 3% |
| Upkeep per turn |
215 dn |
█········· 6% |
| Turns to recruit |
2 |
|
|
Primary |
Secondary |
| Attack |
7 |
— |
| Charge bonus |
0 |
— |
| Type |
melee · other |
— |
| Damage |
piercing |
— |
|
Primary |
Secondary |
| Total |
7 |
— |
| Armour |
2 |
— |
| Defence skill |
5 |
— |
| Shield |
0 |
— |
|
|
| Hit points |
1 |
| Ground: scrub / sand / forest / snow |
0 / 0 / 0 / 0 |
| Charge distance |
30 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / — |
| Extra fatigue in hot climates |
0 |
| Spacing between men: close / loose |
1.2 × 2.16 m / 2.4 × 2.88 m |
| Default ranks |
3 |
This unit cannot be recruited from any building.