units naval_large_boats - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: heavy · Category: ship · Men per unit: 6
Large boats are battle-worthy craft, with crews large enough to fight boarding actions when required. These boats are not a match, however, for ships of more 'civilized' peoples. These ships, however, have better sea keeping qualities than many craft developed for the relatively calm waters of the Mediterranean. They can carry large cargoes - or raiding parties - across many trackless miles of sea.
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 |
█········· 0% |
| Attack | 8 |
█········· 9% |
| Charge bonus | 0 |
█········· 0% |
| Defence | 8 |
█········· 0% |
| · armour | 3 |
██········ 21% |
| · defence skill | 5 |
█········· 0% |
| · shield | 0 |
█········· 0% |
| Morale | 8 |
██········ 19% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 756 dn |
█········· 1% |
| Upkeep per turn | 188 dn |
█········· 6% |
| Turns to recruit | 3 |
| Primary | Secondary | |
|---|---|---|
| Attack | 8 | — |
| Charge bonus | 0 | — |
| Type | melee · other | — |
| Damage | piercing | — |
| Primary | Secondary | |
|---|---|---|
| Total | 8 | — |
| Armour | 3 | — |
| Defence skill | 5 | — |
| Shield | 0 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — |
| Extra fatigue in hot climates | 0 |
| Spacing between men: close / loose | 1.2 × 2.16 m / 2.4 × 2.88 m |
| Default ranks | 3 |
The mod gives this unit more than one set of numbers. The figures above are one of them, so check in-game if the exact values matter.
A core roster unit for 116 factions, each able to raise it anywhere they hold the right building:
Aedui · Allobroges · Ambrones · Anartes · Aorsi · Apuani · Ardiaei · Arevaci · Arse · Arshi · Arverni · Asta · Astures · Aulerci · Bastarnae · Basti · Belgae · Belli · Bituriges · Boii · Breuni · Brigantes · Buri · Cadurci · Caledonii · Cantabri · Cantiaci · Carmo · Carpetani · Catuvellauni · Celtici · Cenomani · Chatti · Chauci · Cherusci · Chorasmia · Cimbri · Cisalpine Boii · Corsi · Costoboci
…and 76 more.
Exactly what a settlement must have, route by route (4)
| Building | Also requires |
|---|---|
| Trade Port | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex |
| Shipwright | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex |
| Dockyard | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex |
| The Cothon of Carthage | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Garrison Building or Tier 1 Military Industrial Complex |