units naval_boats - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Boats

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Boats info cardBoats unit card

Class: light · Category: ship · Men per unit: 6

Description

These vessels are seaworthy, but small, craft capable of carrying a small cargo or a few men along coastal routes. Like other ships of the time these craft use sail when cruising and oar-powers when in combat.

Stats

Rank in roster
Men per unit 6 █········· 0%
Attack 6 █········· 3%
Charge bonus 0 █········· 0%
Defence 6 █········· 0%
  · armour 1 █········· 0%
  · defence skill 5 █········· 0%
  · shield 0 █········· 0%
Morale 8 ██········ 19%
Discipline Normal
Training Highly trained
Recruitment cost 540 dn █········· 0%
Upkeep per turn 134 dn █········· 6%
Turns to recruit 2

Weapons

Primary Secondary
Attack 6 —
Charge bonus 0 —
Type melee · other —
Damage piercing —

Defence

Primary Secondary
Total 6 —
Armour 1 —
Defence skill 5 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 0
Spacing between men: close / loose 1.2 × 2.16 m / 2.4 × 2.88 m
Default ranks 3

The mod gives this unit more than one set of numbers. The figures above are one of them, so check in-game if the exact values matter.

Who can recruit it

A core roster unit for 116 factions, each able to raise it anywhere they hold the right building:

Aedui · Allobroges · Ambrones · Anartes · Aorsi · Apuani · Ardiaei · Arevaci · Arse · Arshi · Arverni · Asta · Astures · Aulerci · Bastarnae · Basti · Belgae · Belli · Bituriges · Boii · Breuni · Brigantes · Buri · Cadurci · Caledonii · Cantabri · Cantiaci · Carmo · Carpetani · Catuvellauni · Celtici · Cenomani · Chatti · Chauci · Cherusci · Chorasmia · Cimbri · Cisalpine Boii · Corsi · Costoboci

…and 76 more.

Exactly what a settlement must have, route by route (4)
Building Also requires
Trade Port Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex
Shipwright Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex
Dockyard Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex
The Cothon of Carthage Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Garrison Building or Tier 1 Military Industrial Complex
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