units nabatean_horse_archers - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Nabataean Horse Archers

← all units · wiki index

Nabataean Horse Archers info cardNabataean Horse Archers unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

Immediately following the dissolution of Alexander's empire one of his generals, Antigonus The-One-Eyed, briefly rose to a position of power in Syria. He aspired to defeat his rival, Ptolemy, whose power base was in Egypt. Antigonus' plan for success had two components: military and economic, and the mountain top settlement of Selah and the Nabataean people figured in both. By this time the Nabataeans had not only made a name for themselves as one of the principal trading powers in the region, they had also established a monopoly on bitumen which they harvested from the Dead Sea. They shipped this product to Egypt where it was essential in the embalming process. Antigonus felt that if he could gain control of the Nabataean stronghold of Selah, the hub of the major caravan routes in the region, then he would gain control over the frankincense and bitumen market as well. This would mean that he would not only command access to and from Egypt but he would have in his possession commodities more valuable to the Egyptians than gold.

Stats

Rank in roster
Men per unit 32 ██········ 23%
Attack 10 ██········ 19%
Charge bonus 15 ██████···· 64%
Defence 16 █········· 10%
  · armour 1 █········· 0%
  · defence skill 15 ██········ 23%
  · shield 0 █········· 0%
Morale 8 ██········ 19%
Discipline Normal
Training Trained
Recruitment cost 1,661 dn ███······· 28%
Upkeep per turn 669 dn ██████···· 59%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 7
Charge bonus 15 22
Type missile · archery melee · blade
Damage piercing piercing
Projectile arrow —
Range 170 —
Ammunition 25 —

Defence

Primary Secondary
Total 16 —
Armour 1 —
Defence skill 15 —
Shield 0 —

Condition and terrain

Hit points 1
Mount light horse
Ground: scrub / sand / forest / snow -1 / 0 / -7 / 0
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -2
Spacing between men: close / loose 2.2 × 5.2 m / 3.96 × 7.28 m
Default ranks 5

In battle: Can form Cantabrian circle · Very good stamina

Who can recruit it

A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:

Lihyan · Nabataea · Thamud

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
⚠️ **GitHub.com Fallback** ⚠️