units merc_tectosagian_ambacti - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Mercenary. Hired from a regional pool, not recruited from a building.
Class: heavy ยท Category: infantry ยท Men per unit: 40
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
โโโยทยทยทยทยทยทยท 30% |
| Attack | 17 |
โโโโโโโโโยท 87% |
| Charge bonus | 22 |
โโโโโโโโยทยท 77% |
| Defence | 44 |
โโโโโโโโโยท 85% |
| ยท armour | 14 |
โโโโโโโโยทยท 78% |
| ยท defence skill | 25 |
โโโโโโโยทยทยท 74% |
| ยท shield | 5 |
โโโโโโยทยทยทยท 57% |
| Morale | 13 |
โโโโโโโยทยทยท 70% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 3,484 dn |
โโโโโโโโโยท 89% |
| Upkeep per turn | 808 dn |
โโโโโโโโยทยท 78% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 17 | 17 |
| Charge bonus | 22 | 28 |
| Type | thrown ยท blade | melee ยท blade |
| Damage | piercing | slashing |
| Projectile | javelin | โ |
| Range | 50 | โ |
| Ammunition | 2 | โ |
| Properties | Used just before charging into combat | โ |
| Primary | Secondary | |
|---|---|---|
| Total | 44 | โ |
| Armour | 14 | โ |
| Defence skill | 25 | โ |
| Shield | 5 | โ |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 0 / -2 / 0 / -2 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 4 |
| Collision mass per man (1.0 is normal) | 1.3 |
| Spacing between men: close / loose | 1 ร 1.2 m / 2 ร 2.4 m |
| Default ranks | 5 |
In battle: Can sap ยท Very good stamina
No mercenary pool on the campaign map offers this unit, so it cannot be hired. It can only be recruited from a building, as below.
A core roster unit for one faction, which can raise it anywhere it holds the right building:
A further 5 factions can raise it in the provinces below.
Exactly what a settlement must have, route by route (4)

| Zone | Provinces |
|---|---|
| Galatian | 26 |