units merc_pisidian_heavy_infantry - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
Mercenary. Hired from a regional pool, not recruited from a building.
Class: heavy · Category: infantry · Men per unit: 40
If you see this: Run!
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 16 |
████████·· 80% |
| Charge bonus | 12 |
████······ 42% |
| Defence | 37 |
██████···· 64% |
| · armour | 12 |
███████··· 69% |
| · defence skill | 21 |
█████····· 54% |
| · shield | 4 |
█████····· 48% |
| Morale | 12 |
██████···· 57% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,960 dn |
████████·· 82% |
| Upkeep per turn | 722 dn |
███████··· 69% |
| Turns to recruit | 3 |
| Primary | Secondary | |
|---|---|---|
| Attack | 16 | 14 |
| Charge bonus | 12 | 18 |
| Type | thrown · blade | melee · blade |
| Damage | piercing | slashing |
| Projectile | javelin | — |
| Range | 50 | — |
| Ammunition | 2 | — |
| Properties | Used just before charging into combat | — |
| Primary | Secondary | |
|---|---|---|
| Total | 37 | — |
| Armour | 12 | — |
| Defence skill | 21 | — |
| Shield | 4 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 3 |
| Collision mass per man (1.0 is normal) | 1.24 |
| Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
No mercenary pool on the campaign map offers this unit, so it cannot be hired.