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Mercenary Massaliote Hoplites

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Mercenary Massaliote Hoplites info cardMercenary Massaliote Hoplites unit card

Mercenary. Hired from a regional pool, not recruited from a building.

Class: spearmen · Category: infantry · Men per unit: 40

Description

Massalia finds itself in a difficult position. Being the only major Greek polis in Southern Gaul and being surrounded by various Celtic and Ligurian tribes, it must cement its influence over the strange lands it has colonised. The Massaliote aristocracy has strictly upheld its traditional Ionian laws over the centuries since the foundation of the city around 600 BC. The only way to become a respectable member of the ruling council of 600, the timouchoi, is to have children, thus securing the Greek future, and to be the son of someone who has been a citizen of Massalia for over three generations (Strab. IV.1.4). This conservative practice has made the well-off citizenry a small but proud class of men. Though Massalia’s hoplite force was never huge, possibly counting around 6,000 men at its high-point in the 1st century BC (Dietler, Archaeologies of Colonialism, p. 180), it is battle-hardened from constant fighting with the neighbouring tribes (Iust. 43.3). Demonstrating his traditional ways, the Massaliote hoplite is clad in a Linothorax cuirass, a bronze helmet, and greaves; equipped with a dory (a 2-3m/ 6-9 ft spear), and an aspis, a round shield bearing the Massaliote lion.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 9 █········· 13%
Charge bonus 13 █████····· 52%
Defence 41 ████████·· 76%
  · armour 10 █████····· 54%
  · defence skill 26 ████████·· 78%
  · shield 5 ██████···· 57%
Morale 10 ███······· 29%
Discipline Low
Training Highly trained
Recruitment cost 2,470 dn ███████··· 68%
Upkeep per turn 603 dn ████······ 42%
Turns to recruit 2

Weapons

Primary Secondary
Attack 9 —
Charge bonus 13 —
Type melee · blade —
Damage piercing —
Properties Light spear (braced against cavalry charges from the front) · +8 attack against cavalry —

Defence

Primary Secondary
Total 41 —
Armour 10 —
Defence skill 26 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -1 / -1 / -4 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 1
Collision mass per man (1.0 is normal) 1.11
Spacing between men: close / loose 1 × 1.05 m / 2 × 2.4 m
Default ranks 5

In battle: Can hide in long grass · Can sap · Very good stamina

Where to hire it

No mercenary pool on the campaign map offers this unit, so it cannot be hired.

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