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Mercenary Latin Principes

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Mercenary Latin Principes info cardMercenary Latin Principes unit card

Mercenary. Hired from a regional pool, not recruited from a building.

Class: heavy · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 12 █████····· 48%
Charge bonus 11 ████······ 38%
Defence 37 ██████···· 64%
  · armour 9 █████····· 50%
  · defence skill 23 ███████··· 65%
  · shield 5 ██████···· 57%
Morale 11 ████······ 39%
Discipline Normal
Training Highly trained
Recruitment cost 2,060 dn █████····· 52%
Upkeep per turn 503 dn ██········ 20%
Turns to recruit 3

Weapons

Primary Secondary
Attack 12 11
Charge bonus 11 12
Type thrown · blade melee · blade
Damage piercing piercing
Projectile pilum_early —
Range 40 —
Ammunition 2 —
Properties Armour-piercing (counts only half the target's armour) · used just before charging into combat —

Defence

Primary Secondary
Total 37 —
Armour 9 —
Defence skill 23 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 1
Collision mass per man (1.0 is normal) 1.16
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Good stamina

Where to hire it

No mercenary pool on the campaign map offers this unit, so it cannot be hired.

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