units merc_latin_principes - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Mercenary. Hired from a regional pool, not recruited from a building.
Class: heavy · Category: infantry · Men per unit: 40
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 12 |
█████····· 48% |
| Charge bonus | 11 |
████······ 38% |
| Defence | 37 |
██████···· 64% |
| · armour | 9 |
█████····· 50% |
| · defence skill | 23 |
███████··· 65% |
| · shield | 5 |
██████···· 57% |
| Morale | 11 |
████······ 39% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,060 dn |
█████····· 52% |
| Upkeep per turn | 503 dn |
██········ 20% |
| Turns to recruit | 3 |
| Primary | Secondary | |
|---|---|---|
| Attack | 12 | 11 |
| Charge bonus | 11 | 12 |
| Type | thrown · blade | melee · blade |
| Damage | piercing | piercing |
| Projectile | pilum_early | — |
| Range | 40 | — |
| Ammunition | 2 | — |
| Properties | Armour-piercing (counts only half the target's armour) · used just before charging into combat | — |
| Primary | Secondary | |
|---|---|---|
| Total | 37 | — |
| Armour | 9 | — |
| Defence skill | 23 | — |
| Shield | 5 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 1 |
| Collision mass per man (1.0 is normal) | 1.16 |
| Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Good stamina
No mercenary pool on the campaign map offers this unit, so it cannot be hired.