units merc_indo_greek_hoplites - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Mercenary. Hired from a regional pool, not recruited from a building.
Class: spearmen · Category: infantry · Men per unit: 40
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 10 |
██········ 19% |
| Charge bonus | 17 |
███████··· 71% |
| Defence | 45 |
█████████· 87% |
| · armour | 13 |
████████·· 75% |
| · defence skill | 27 |
████████·· 84% |
| · shield | 5 |
██████···· 57% |
| Morale | 12 |
██████···· 57% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 3,040 dn |
█████████· 85% |
| Upkeep per turn | 742 dn |
███████··· 72% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 10 | — |
| Charge bonus | 17 | — |
| Type | melee · blade | — |
| Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
| Primary | Secondary | |
|---|---|---|
| Total | 45 | — |
| Armour | 13 | — |
| Defence skill | 27 | — |
| Shield | 5 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | -1 / -2 / -4 / -2 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — |
| Extra fatigue in hot climates | 2 |
| Collision mass per man (1.0 is normal) | 1.33 |
| Spacing between men: close / loose | 1 × 1.05 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
No mercenary pool on the campaign map offers this unit, so it cannot be hired.