units libyan_chariots - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: heavy · Category: cavalry · Men per unit: 12
Westward of the river Triton and adjoining upon the Auseans, are other Libyans who till the ground, and live in houses: these people are named the Maxyans. They let the hair grow long on the right side of their heads and shave it close on the left; they besmear their bodies with red paint; and they say that they are descended from the men of Troy. Herodotus - The Histories, Book IV: 184
| Rank in roster | ||
|---|---|---|
| Men per unit | 12 |
█········· 6% |
| Attack | 8 |
█········· 9% |
| Charge bonus | 7 |
███······· 29% |
| Defence | 16 |
█········· 10% |
| · armour | 1 |
█········· 0% |
| · defence skill | 15 |
██········ 23% |
| · shield | 0 |
█········· 0% |
| Morale | 15 |
█████████· 91% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 2,111 dn |
█████····· 54% |
| Upkeep per turn | 773 dn |
████████·· 75% |
| Turns to recruit | 3 |
Its secondary attack is the stronger one: 27 against 8.
| Primary | Secondary | |
|---|---|---|
| Attack | 8 | 27 |
| Charge bonus | 7 | 43 |
| Type | missile · archery | melee · other |
| Damage | piercing | blunt |
| Projectile | arrow | — |
| Range | 170 | — |
| Ammunition | 25 | — |
| Properties | — | May throw men into the air |
| Primary | Secondary | |
|---|---|---|
| Total | 16 | — |
| Armour | 1 | 14 |
| Defence skill | 15 | 2 |
| Shield | 0 | — |
| Hit points | 1 · libyan chariot 4 |
| Mount | libyan chariot |
| Modifier against mounts | horse -35 · chariot -35 |
| Ground: scrub / sand / forest / snow | -7 / -2 / -8 / -2 |
| Charge distance | 60 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 0 |
| Spacing between men: close / loose | 10 × 12 m / 15 × 18 m |
| Default ranks | 2 |
In battle: Frighten nearby enemy infantry
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (3)
| Building | Also requires |
|---|---|
| Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide |
| Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide |
| Homeland | Tier 2 Military Industrial Complex |