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Kushite Infantry

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Kushite Infantry info cardKushite Infantry unit card

Class: heavy · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 10 ██········ 19%
Charge bonus 21 ████████·· 76%
Defence 35 ██████···· 57%
  · armour 8 █████····· 47%
  · defence skill 23 ███████··· 65%
  · shield 4 █████····· 48%
Morale 12 ██████···· 57%
Discipline Normal
Training Trained
Recruitment cost 1,845 dn ████······ 41%
Upkeep per turn 675 dn ██████···· 61%
Turns to recruit 3

Weapons

Primary Secondary
Attack 10 —
Charge bonus 21 —
Type melee · blade —
Damage slashing —
Properties Armour-piercing (counts only half the target's armour) —

Defence

Primary Secondary
Total 35 —
Armour 8 —
Defence skill 23 —
Shield 4 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 1.19
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:

Axum · Kush · Timbuktu

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex
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