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Class: heavy · Category: infantry · Men per unit: 40
|
|
Rank in roster |
| Men per unit |
40 |
███······· 30% |
| Attack |
10 |
██········ 19% |
| Charge bonus |
21 |
████████·· 76% |
| Defence |
35 |
██████···· 57% |
| · armour |
8 |
█████····· 47% |
| · defence skill |
23 |
███████··· 65% |
| · shield |
4 |
█████····· 48% |
| Morale |
12 |
██████···· 57% |
| Discipline |
Normal |
|
| Training |
Trained |
|
| Recruitment cost |
1,845 dn |
████······ 41% |
| Upkeep per turn |
675 dn |
██████···· 61% |
| Turns to recruit |
3 |
|
|
Primary |
Secondary |
| Attack |
10 |
— |
| Charge bonus |
21 |
— |
| Type |
melee · blade |
— |
| Damage |
slashing |
— |
| Properties |
Armour-piercing (counts only half the target's armour) |
— |
|
Primary |
Secondary |
| Total |
35 |
— |
| Armour |
8 |
— |
| Defence skill |
23 |
— |
| Shield |
4 |
— |
|
|
| Hit points |
1 |
| Ground: scrub / sand / forest / snow |
0 / -1 / 0 / -1 |
| Charge distance |
30 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / — |
| Extra fatigue in hot climates |
0 |
| Collision mass per man (1.0 is normal) |
1.19 |
| Spacing between men: close / loose |
1 × 1.2 m / 2 × 2.4 m |
| Default ranks |
5 |
In battle: Can sap · Very good stamina
A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:
Axum · Kush · Timbuktu
Exactly what a settlement must have, route by route (3)