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Class: heavy · Category: cavalry · Men per unit: 30
|
|
Rank in roster |
| Men per unit |
30 |
█········· 8% |
| Attack |
12 |
█████····· 48% |
| Charge bonus |
28 |
█████████· 86% |
| Defence |
32 |
█████····· 49% |
| · armour |
10 |
█████····· 54% |
| · defence skill |
20 |
█████····· 48% |
| · shield |
2 |
███······· 25% |
| Morale |
12 |
██████···· 57% |
| Discipline |
Normal |
|
| Training |
Highly trained |
|
| Recruitment cost |
2,210 dn |
██████···· 57% |
| Upkeep per turn |
890 dn |
████████·· 84% |
| Turns to recruit |
3 |
|
|
Primary |
Secondary |
| Attack |
12 |
— |
| Charge bonus |
28 |
— |
| Type |
melee · blade |
— |
| Damage |
piercing |
— |
|
Primary |
Secondary |
| Total |
32 |
— |
| Armour |
10 |
— |
| Defence skill |
20 |
— |
| Shield |
2 |
— |
|
|
| Hit points |
1 |
| Mount |
heavy horse |
| Ground: scrub / sand / forest / snow |
-4 / -1 / -8 / -1 |
| Charge distance |
40 |
| Formations |
Square · Wedge |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / — |
| Extra fatigue in hot climates |
0 |
| Spacing between men: close / loose |
2 × 4.8 m / 3 × 7.2 m |
| Default ranks |
5 |
In battle: Very good stamina
A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:
Axum · Kush · Timbuktu
Exactly what a settlement must have, route by route (3)