units indian_heavy_infantry - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Indian Heavy Infantry

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Indian Heavy Infantry info cardIndian Heavy Infantry unit card

Class: heavy · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 16 ████████·· 80%
Charge bonus 11 ████······ 38%
Defence 35 ██████···· 57%
  · armour 7 ████······ 42%
  · defence skill 23 ███████··· 65%
  · shield 5 ██████···· 57%
Morale 12 ██████···· 57%
Discipline Normal
Training Untrained
Recruitment cost 1,612 dn ███······· 25%
Upkeep per turn 590 dn ████······ 38%
Turns to recruit 3

Weapons

Primary Secondary
Attack 16 12
Charge bonus 11 14
Type thrown · blade melee · blade
Damage piercing slashing
Projectile javelin —
Range 50 —
Ammunition 2 —
Properties Used just before charging into combat —

Defence

Primary Secondary
Total 35 —
Armour 7 —
Defence skill 23 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 1.22
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex
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