units indian_elite_guard - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Indian Elite Guard

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Indian Elite Guard info cardIndian Elite Guard unit card

Class: heavy · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 15 ███████··· 72%
Charge bonus 20 ███████··· 74%
Defence 41 ████████·· 76%
  · armour 9 █████····· 50%
  · defence skill 30 █████████· 93%
  · shield 2 ███······· 25%
Morale 14 ████████·· 79%
Discipline Normal
Training Trained
Recruitment cost 1,943 dn █████····· 47%
Upkeep per turn 711 dn ███████··· 68%
Turns to recruit 4

Weapons

Primary Secondary
Attack 15 —
Charge bonus 20 —
Type melee · blade —
Damage blunt —
Properties Armour-piercing (counts only half the target's armour) —

Defence

Primary Secondary
Total 41 —
Armour 9 —
Defence skill 30 —
Shield 2 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 1.15
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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