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Class: heavy Β· Category: cavalry Β· Men per unit: 30
The Hetaroi were the elite shock cavalry of the Macedonian kingdom, recruited from among the kingβs companions and their clients, well-mounted on strong horses, and lavishly equipped with a metal cuirass, greaves, as well as a large helmet. The latter are mainly of the Boiotian type, but smaller numbers of the Hetairoi have also been equipped with Phrygiboiotian and Ascalon type helmets. The Hetairoi fought in the βMacedonian styleβ, charging home with the typical one-handed cavalry lance, the xyston. This cavalry spear was about seven to ten feet in length, made of tough cornel wood, and generally used to stab and thrust the enemy. When the shaft broke, it was most likely reversed in order to bring the metal butt spike into play β or it was dropped and the sword was drawn (Sidnell, Warhorse (2007), p. 80).
|
|
Rank in roster |
| Men per unit |
30 |
βΒ·Β·Β·Β·Β·Β·Β·Β·Β· 8% |
| Attack |
14 |
βββββββΒ·Β·Β· 65% |
| Charge bonus |
35 |
ββββββββββ 96% |
| Defence |
36 |
ββββββΒ·Β·Β·Β· 61% |
| Β· armour |
15 |
ββββββββΒ·Β· 82% |
| Β· defence skill |
21 |
βββββΒ·Β·Β·Β·Β· 54% |
| Β· shield |
0 |
βΒ·Β·Β·Β·Β·Β·Β·Β·Β· 0% |
| Morale |
15 |
βββββββββΒ· 91% |
| Discipline |
Normal |
|
| Training |
Highly trained |
|
| Recruitment cost |
3,213 dn |
βββββββββΒ· 87% |
| Upkeep per turn |
1,423 dn |
ββββββββββ 98% |
| Turns to recruit |
4 |
|
|
Primary |
Secondary |
| Attack |
14 |
14 |
| Charge bonus |
35 |
28 |
| Type |
melee Β· blade |
melee Β· blade |
| Damage |
piercing |
slashing |
|
Primary |
Secondary |
| Total |
36 |
β |
| Armour |
15 |
β |
| Defence skill |
21 |
β |
| Shield |
0 |
β |
|
|
| Hit points |
1 |
| Mount |
hetairoi horse |
| Ground: scrub / sand / forest / snow |
-5 / -1 / -8 / -1 |
| Charge distance |
40 |
| Formations |
Square Β· Wedge |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / 2.5 s |
| Extra fatigue in hot climates |
4 |
| Spacing between men: close / loose |
2 Γ 4.8 m / 3 Γ 7.2 m |
| Default ranks |
5 |
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Antigonid Kingdom
Exactly what a settlement must have, route by route (2)