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Helot Slingers

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Helot Slingers info cardHelot Slingers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

The Spartan helots were conscripted for service in the armies of Sparta, serving their Spartiate masters as camp followers, porters, and labourers. In battle, they were deployed as skirmishers, tasked to harass the enemy phalanx with javelins and stones. Commoners who eked out a living as farmers and pastoralists were typically skilled with the sling from boyhood. The slingers wore only a simple tunic (chiton), with a sling and pouch for holding specially made lead bullets or shot, and perhaps a small knife or dagger. They were unable to withstand close combat for any length of time, lacking both proper arms and training.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 6 █········· 3%
Charge bonus 0 █········· 0%
Defence 11 █········· 2%
  · armour 1 █········· 0%
  · defence skill 10 █········· 5%
  · shield 0 █········· 0%
Morale 5 █········· 4%
Discipline Low
Training Untrained
Recruitment cost 938 dn █········· 3%
Upkeep per turn 343 dn █········· 11%
Turns to recruit 2

Weapons

Primary Secondary
Attack 6 2
Charge bonus 0 0
Type missile · archery melee · simple
Damage blunt piercing
Projectile stone —
Range 150 —
Ammunition 40 —

Defence

Primary Secondary
Total 11 —
Armour 1 —
Defence skill 10 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.81
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Sparta

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
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