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Getic Elite Falxmen

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Getic Elite Falxmen info cardGetic Elite Falxmen unit card

Class: heavy ยท Category: infantry ยท Men per unit: 40

Description

The only ones allowed to use the falx, a sacred weapon, were the elite troops of experienced soldiers and tarabostes. This was the case of Dacian Elite Falxmen formed from Dacian tribal leaders the Tarabostes, and very experienced soldiers, with tremendous reputation, true heroes of their times. At ease in the hills or open plains these men fear no adversary. They have one of the best weapons in the world: the dreaded falx. This larger version of the sica was used to hack down enemies with its inner curved blade (0.7 to 0.8 m). Its tip was also used as a hook to grab shields and helmets and leave the enemy defenceless. Its slashing force is formidable. It could cut off unprotected limbs entirely. The sharp tip of the sword even pierced metal.

Stats

Rank in roster
Men per unit 40 โ–ˆโ–ˆโ–ˆยทยทยทยทยทยทยท 30%
Attack 17 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 87%
Charge bonus 24 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยท 81%
Defence 45 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 87%
  ยท armour 11 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยทยท 64%
  ยท defence skill 29 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 91%
  ยท shield 5 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยทยท 57%
Morale 15 โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยท 91%
Discipline Normal
Training Untrained
Recruitment cost 2,561 dn โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยทยท 72%
Upkeep per turn 890 dn โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆยทยท 84%
Turns to recruit 4

Weapons

Primary Secondary
Attack 17 14
Charge bonus 24 36
Type thrown ยท blade melee ยท blade
Damage piercing slashing
Projectile javelin โ€”
Range 50 โ€”
Ammunition 2 โ€”
Properties Used just before charging into combat Armour-piercing (counts only half the target's armour)

Defence

Primary Secondary
Total 45 โ€”
Armour 11 โ€”
Defence skill 29 โ€”
Shield 5 โ€”

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 3
Collision mass per man (1.0 is normal) 1.28
Spacing between men: close / loose 1 ร— 1.2 m / 2 ร— 2.4 m
Default ranks 5

In battle: Can hide in long grass ยท Can sap

Who can recruit it

A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:

Buri ยท Costoboci ยท Crobyzi ยท Getae ยท Tyragetae

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex ยท Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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