units gallaecian_elite_infantry - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: heavy · Category: infantry · Men per unit: 40
The Gallaeci have long been recognised by neighbouring tribes as dominant. Their political alliance with the powerful Averni tribe, coupled with their proud warriors makes them a force to be reckoned with. However, alliances and hubris mean little to an invading army. In order to defend the home front, the Gallaeci employ their elite infantry.
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 20 |
██████████ 98% |
| Charge bonus | 25 |
████████·· 82% |
| Defence | 45 |
█████████· 87% |
| · armour | 14 |
████████·· 78% |
| · defence skill | 28 |
█████████· 86% |
| · shield | 3 |
████······ 37% |
| Morale | 14 |
████████·· 79% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 2,469 dn |
███████··· 68% |
| Upkeep per turn | 904 dn |
█████████· 85% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 20 | 16 |
| Charge bonus | 25 | 27 |
| Type | thrown · blade | melee · blade |
| Damage | piercing | slashing |
| Projectile | soliferum | — |
| Range | 40 | — |
| Ammunition | 1 | — |
| Properties | Armour-piercing (counts only half the target's armour) · used just before charging into combat · thrown | — |
| Primary | Secondary | |
|---|---|---|
| Total | 45 | — |
| Armour | 14 | — |
| Defence skill | 28 | — |
| Shield | 3 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 3 |
| Collision mass per man (1.0 is normal) | 1.26 |
| Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Very good stamina
A core roster unit for 21 factions, each able to raise it anywhere they hold the right building:
Arevaci · Arse · Asta · Astures · Basti · Belli · Cantabri · Carmo · Carpetani · Celtici · Edeta · Gallaeci · Ilergetes · Ilici · Lacetani · Lusitanians · Oretani · Sardinians · Vaccaei · Vascones · Vettones
Exactly what a settlement must have, route by route (2)
| Building | Also requires |
|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony |
| Homeland | Tier 2 Military Industrial Complex |