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Iberian Elite Infantry

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Iberian Elite Infantry info cardIberian Elite Infantry unit card

Class: heavy · Category: infantry · Men per unit: 40

Description

The Gallaeci have long been recognised by neighbouring tribes as dominant. Their political alliance with the powerful Averni tribe, coupled with their proud warriors makes them a force to be reckoned with. However, alliances and hubris mean little to an invading army. In order to defend the home front, the Gallaeci employ their elite infantry.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 20 ██████████ 98%
Charge bonus 25 ████████·· 82%
Defence 45 █████████· 87%
  · armour 14 ████████·· 78%
  · defence skill 28 █████████· 86%
  · shield 3 ████······ 37%
Morale 14 ████████·· 79%
Discipline Normal
Training Untrained
Recruitment cost 2,469 dn ███████··· 68%
Upkeep per turn 904 dn █████████· 85%
Turns to recruit 4

Weapons

Primary Secondary
Attack 20 16
Charge bonus 25 27
Type thrown · blade melee · blade
Damage piercing slashing
Projectile soliferum —
Range 40 —
Ammunition 1 —
Properties Armour-piercing (counts only half the target's armour) · used just before charging into combat · thrown —

Defence

Primary Secondary
Total 45 —
Armour 14 —
Defence skill 28 —
Shield 3 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 3
Collision mass per man (1.0 is normal) 1.26
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 21 factions, each able to raise it anywhere they hold the right building:

Arevaci · Arse · Asta · Astures · Basti · Belli · Cantabri · Carmo · Carpetani · Celtici · Edeta · Gallaeci · Ilergetes · Ilici · Lacetani · Lusitanians · Oretani · Sardinians · Vaccaei · Vascones · Vettones

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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