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Freemen Vanguard

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Freemen Vanguard info cardFreemen Vanguard unit card

Class: spearmen · Category: infantry · Men per unit: 60

Description

The freemen vanguard stands in the first line of the Germanic battle array. Covered from head to toe by huge shields, they employ long pikes to hold the enemy at bay, and strike them down from a distance. Germanic pikemen wielded their weapons with tremendous force and precision, and presented a forest of gleaming pike-points that could only be assaulted at great cost to even the most determined assailants.

Stats

Rank in roster
Men per unit 60 █████████· 87%
Attack 25 ██████████ 100%
Charge bonus 0 █········· 0%
Defence 14 █········· 6%
  · armour 3 ██········ 21%
  · defence skill 3 █········· 0%
  · shield 8 ██████████ 100%
Morale 11 ████······ 39%
Discipline Normal
Training Trained
Recruitment cost 1,935 dn █████····· 47%
Upkeep per turn 673 dn ██████···· 61%
Turns to recruit 2

Weapons

Primary Secondary
Attack 25 4
Charge bonus 0 0
Type melee · blade melee · blade
Damage piercing piercing
Properties Light spear (braced against cavalry charges from the front) · +8 attack against cavalry —

Defence

Primary Secondary
Total 14 —
Armour 3 —
Defence skill 3 —
Shield 8 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -3 / 0 / -7 / 0
Charge distance 0
Formations Square · Phalanx
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 1.16
Spacing between men: close / loose 0.8 × 1 m / 1.7 × 2.1 m
Default ranks 2

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gauts · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
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