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Flying Warband (Angons and Spears)

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Flying Warband (Angons and Spears) info cardFlying Warband (Angons and Spears) unit card

Class: spearmen · Category: infantry · Men per unit: 40

Reforms: Unlocked by Spoils of War

Description

These men acted as a dedicated flanking force called a flying company by Vegetius, which used its mobility as its chief weapon against an enemy (Vegetius, De Re Militari, 3.19.2). Vegetius refers to a unit that had clearly evolved out of the earlier freemen hundreds. Whether these men belonged to a warband is not stated clearly, but a warband would have needed its own swift-footed infantry either way since the later warbands successfully grew to the size of small armies.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 16 ████████·· 80%
Charge bonus 14 ██████···· 60%
Defence 44 █████████· 85%
  · armour 8 █████····· 47%
  · defence skill 31 ██████████ 95%
  · shield 5 ██████···· 57%
Morale 14 ████████·· 79%
Discipline Normal
Training Trained
Recruitment cost 2,239 dn ██████···· 58%
Upkeep per turn 779 dn ████████·· 75%
Turns to recruit 3

Weapons

Primary Secondary
Attack 16 14
Charge bonus 14 20
Type thrown · blade melee · blade
Damage piercing piercing
Projectile pilum_imperial —
Range 40 —
Ammunition 2 —
Properties Armour-piercing (counts only half the target's armour) · thrown Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry

Defence

Primary Secondary
Total 44 —
Armour 8 —
Defence skill 31 —
Shield 5 —

Condition and terrain

Hit points 1
Modifier against mounts horse +5 · chariot +5 · camel +5
Ground: scrub / sand / forest / snow 0 / -1 / -2 / -1
Charge distance 30
Formations Square · Schiltrom
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 2
Collision mass per man (1.0 is normal) 1.42
Spacing between men: close / loose 1.2 × 1.4 m / 2.4 × 2.8 m
Default ranks 7

In battle: Can sap

Who can recruit it

A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gauts · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 2 Military Industrial Complex · Spoils of War · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex · Spoils of War
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