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Chaonian Agema

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Chaonian Agema info cardChaonian Agema unit card

Class: spearmen · Category: infantry · Men per unit: 40

Description

The Chaonian Agema were the elite infantry royal guard of Epeiros, recruited from among the best men of the Chaonians, one of its major Greek-speaking koina (tribal leagues). They were armed in the classic equipment of the hoplites, which traditionally few Epeirotes could afford. The weapons and gear of these soldiers was of the finest quality; a large, round shield with offset rim (aspis), greaves, a colourful linothorax with shoulder-pieces and pteryges ("feathers") to protect the body, and a xiphos sword for close-fighting when the thrusting spear (dory) was broken or had been thrown. The beautifully decorated Thracian-style helmet of these hoplites reflects the proximity of the Chaonians to the fighting styles and gear of their Thracian, Illyrian and Macedonian neighbours.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 13 ██████···· 57%
Charge bonus 12 ████······ 42%
Defence 47 █████████· 92%
  · armour 11 ██████···· 64%
  · defence skill 31 ██████████ 95%
  · shield 5 ██████···· 57%
Morale 14 ████████·· 79%
Discipline Normal
Training Highly trained
Recruitment cost 2,298 dn ██████···· 60%
Upkeep per turn 841 dn ████████·· 81%
Turns to recruit 4

Weapons

Primary Secondary
Attack 13 —
Charge bonus 12 —
Type melee · blade —
Damage piercing —
Properties Light spear (braced against cavalry charges from the front) · +8 attack against cavalry —

Defence

Primary Secondary
Total 47 —
Armour 11 —
Defence skill 31 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -1 / -1 / -4 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 2
Collision mass per man (1.0 is normal) 1.22
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Epirus

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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