units celtiberian_noble_bodyguards - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: heavy · Category: cavalry · Men per unit: 6
This general has a bodyguard of loyal spear-armed cavalry to accompany him onto the field. Armed with spears and mounting the magnificent steeds of Iberia, these men are shock cavalry, able to deliver a devastating charge attack; they are then well trained enough to fight effectively in continued hand-to-hand combat.
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 |
█········· 0% |
| Attack | 13 |
██████···· 57% |
| Charge bonus | 32 |
█████████· 94% |
| Defence | 41 |
████████·· 76% |
| · armour | 17 |
██████████ 96% |
| · defence skill | 22 |
██████···· 60% |
| · shield | 2 |
███······· 25% |
| Morale | 15 |
█████████· 91% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 4,583 dn |
█████████· 94% |
| Upkeep per turn | 69 dn |
█········· 2% |
| Turns to recruit | 4 |
Its secondary attack is the stronger one: 15 against 13.
| Primary | Secondary | |
|---|---|---|
| Attack | 13 | 15 |
| Charge bonus | 32 | 28 |
| Type | melee · blade | melee · blade |
| Damage | piercing | slashing |
| Primary | Secondary | |
|---|---|---|
| Total | 41 | — |
| Armour | 17 | — |
| Defence skill | 22 | — |
| Shield | 2 | — |
| Hit points | 1 |
| Mount | generals horse |
| Ground: scrub / sand / forest / snow | -2 / -1 / -8 / -1 |
| Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 5 |
| Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m |
| Default ranks | 5 |
In battle: A unit suitable for a general · Very good stamina · Powerful charge
A core roster unit for 21 factions, each able to raise it anywhere they hold the right building:
Arevaci · Arse · Asta · Astures · Basti · Belli · Cantabri · Carmo · Carpetani · Celtici · Edeta · Gallaeci · Ilergetes · Ilici · Lacetani · Lusitanians · Oretani · Sardinians · Vaccaei · Vascones · Vettones
Exactly what a settlement must have, route by route (2)
| Building | Also requires |
|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony |
| Homeland | Tier 2 Military Industrial Complex |