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Cappadocian Chariots

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Cappadocian Chariots info cardCappadocian Chariots unit card

Class: heavy · Category: cavalry · Men per unit: 18

Stats

Rank in roster
Men per unit 18 █········· 7%
Attack 14 ███████··· 65%
Charge bonus 11 ████······ 38%
Defence 24 ███······· 26%
  · armour 5 ████······ 35%
  · defence skill 19 ████······ 44%
  · shield 0 █········· 0%
Morale 15 █████████· 91%
Discipline Normal
Training Highly trained
Recruitment cost 3,870 dn █████████· 91%
Upkeep per turn 1,416 dn ██████████ 98%
Turns to recruit 3

Weapons

Its secondary attack is the stronger one: 17 against 14.

Primary Secondary
Attack 14 17
Charge bonus 11 40
Type thrown · blade melee · blade
Damage piercing slashing
Projectile javelin —
Range 50 —
Ammunition 7 —
Properties Thrown Armour-piercing (counts only half the target's armour) · may throw men into the air

Defence

Primary Secondary
Total 24 —
Armour 5 14
Defence skill 19 8
Shield 0 —

Condition and terrain

Hit points 1 · scythed chariot 8
Mount scythed chariot
Modifier against mounts horse -35 · chariot -35
Ground: scrub / sand / forest / snow -8 / -4 / -8 / -4
Charge distance 60
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 3
Spacing between men: close / loose 10 × 12 m / 15 × 18 m
Default ranks 2

In battle: Frighten nearby enemy infantry

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Cappadocia

Exactly what a settlement must have, route by route (2)
Building Also requires
Indirect Rule Tier 3 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex
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