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Class: heavy · Category: cavalry · Men per unit: 18
|
|
Rank in roster |
| Men per unit |
18 |
█········· 7% |
| Attack |
14 |
███████··· 65% |
| Charge bonus |
11 |
████······ 38% |
| Defence |
24 |
███······· 26% |
| · armour |
5 |
████······ 35% |
| · defence skill |
19 |
████······ 44% |
| · shield |
0 |
█········· 0% |
| Morale |
15 |
█████████· 91% |
| Discipline |
Normal |
|
| Training |
Highly trained |
|
| Recruitment cost |
3,870 dn |
█████████· 91% |
| Upkeep per turn |
1,416 dn |
██████████ 98% |
| Turns to recruit |
3 |
|
Its secondary attack is the stronger one: 17 against 14.
|
Primary |
Secondary |
| Attack |
14 |
17 |
| Charge bonus |
11 |
40 |
| Type |
thrown · blade |
melee · blade |
| Damage |
piercing |
slashing |
| Projectile |
javelin |
— |
| Range |
50 |
— |
| Ammunition |
7 |
— |
| Properties |
Thrown |
Armour-piercing (counts only half the target's armour) · may throw men into the air |
|
Primary |
Secondary |
| Total |
24 |
— |
| Armour |
5 |
14 |
| Defence skill |
19 |
8 |
| Shield |
0 |
— |
|
|
| Hit points |
1 · scythed chariot 8 |
| Mount |
scythed chariot |
| Modifier against mounts |
horse -35 · chariot -35 |
| Ground: scrub / sand / forest / snow |
-8 / -4 / -8 / -4 |
| Charge distance |
60 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / 2.5 s |
| Extra fatigue in hot climates |
3 |
| Spacing between men: close / loose |
10 × 12 m / 15 × 18 m |
| Default ranks |
2 |
In battle: Frighten nearby enemy infantry
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Cappadocia
Exactly what a settlement must have, route by route (2)