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Brittonic Light Cavalry

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Brittonic Light Cavalry info cardBrittonic Light Cavalry unit card

Class: missile · Category: cavalry · Men per unit: 30

Description

The Celts were famous for their cavalry and their Light Cavalry was well mounted on strong horses, and capable of operating both as mounted skirmishers and as shock cavalry, fighting in close order.

Stats

Rank in roster
Men per unit 30 █········· 8%
Attack 10 ██········ 19%
Charge bonus 19 ███████··· 73%
Defence 22 ██········ 23%
  · armour 2 █········· 13%
  · defence skill 17 ███······· 34%
  · shield 3 ████······ 37%
Morale 10 ███······· 29%
Discipline Impetuous (may charge without orders)
Training Untrained
Recruitment cost 1,574 dn ██········ 22%
Upkeep per turn 602 dn ████······ 41%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 8
Charge bonus 19 25
Type thrown · archery melee · blade
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 22 —
Armour 2 —
Defence skill 17 —
Shield 3 —

Condition and terrain

Hit points 1
Mount medium horse
Ground: scrub / sand / forest / snow -2 / 0 / -8 / 0
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Spacing between men: close / loose 2.2 × 5.2 m / 3.96 × 7.28 m
Default ranks 5

In battle: Can form Cantabrian circle · Good stamina

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Brigantes · Caledonii · Cantiaci · Catuvellauni · Dumnonii · Durotriges · Iverni · Ordovices · Silures · Trinovantes

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex
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