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Bodyguard (Frameae and Swords)

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Bodyguard (Frameae and Swords) info cardBodyguard (Frameae and Swords) unit card

Class: heavy · Category: cavalry · Men per unit: 6

Description

Towards the end of the first century AD, the personal guard of Germanic leaders would have been drawn from the best warriors of his warband. Earlier Germanic leaders also surrounded themselves with picked warriors, but it is less clear from what pool they were recruited in those times. A plausible guess is that they were drawn from his kinsmen. These men form the elite of early Germanic units. Considering the danger posed by unarmored Germanics, these well-armored ones are force to be reckoned with indeed. Like all Germanic cavalry, they are particularly adept at taking out enemy cavalry.

Stats

Rank in roster
Men per unit 6 █········· 0%
Attack 17 █████████· 87%
Charge bonus 27 █████████· 85%
Defence 41 ████████·· 76%
  · armour 12 ███████··· 69%
  · defence skill 24 ███████··· 68%
  · shield 5 ██████···· 57%
Morale 15 █████████· 91%
Discipline Normal
Training Highly trained
Recruitment cost 4,679 dn ██████████ 95%
Upkeep per turn 67 dn █········· 1%
Turns to recruit 4

Weapons

Primary Secondary
Attack 17 17
Charge bonus 27 27
Type thrown · blade melee · blade
Damage piercing slashing
Projectile javelin —
Range 50 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 41 —
Armour 12 —
Defence skill 24 —
Shield 5 —

Condition and terrain

Hit points 1
Mount generals horse
Modifier against mounts horse +7 · chariot +7 · camel +7
Ground: scrub / sand / forest / snow -2 / -1 / -5 / -1
Charge distance 40
Formations Square · Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 3
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

In battle: A unit suitable for a general · Powerful charge

Who can recruit it

A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gauts · Lugii · Sugambri

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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