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Bodyguard (Angons and Swords)

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Bodyguard (Angons and Swords) info cardBodyguard (Angons and Swords) unit card

Class: heavy · Category: cavalry · Men per unit: 6

Reforms: Unlocked by Spoils of War

Description

Towards the end of the first century AD, the personal guard of Germanic leaders would have been drawn from the best warriors of his warband. In other words, these are the very finest and handpicked warriors of a very warlike culture, and unlike other Germanic units they do not suffer the drawback of being unarmored. Accordingly, the bodyguards of a Germanic leader would have been some of the most fearsome warriors of the ancient world. Like all Germanic cavalry, they excel at taking out enemy cavalry. Unlike earlier bodyguards, they have replaced their throwing frameae for armor-piercing angons. It is difficult to conclude exactly when Germanics adopted the angon, but since it was clearly based on the pilum, it must have been introduced before the pilum was replaced be the spiculum in the mid-3rd century.

Stats

Rank in roster
Men per unit 6 █········· 0%
Attack 15 ███████··· 72%
Charge bonus 28 █████████· 86%
Defence 44 █████████· 85%
  · armour 15 ████████·· 82%
  · defence skill 24 ███████··· 68%
  · shield 5 ██████···· 57%
Morale 15 █████████· 91%
Discipline Normal
Training Highly trained
Recruitment cost 4,924 dn ██████████ 96%
Upkeep per turn 71 dn █········· 2%
Turns to recruit 4

Weapons

Its secondary attack is the stronger one: 17 against 15.

Primary Secondary
Attack 15 17
Charge bonus 28 28
Type thrown · blade melee · blade
Damage piercing slashing
Projectile pilum_imperial —
Range 40 —
Ammunition 5 —
Properties Armour-piercing (counts only half the target's armour) · thrown —

Defence

Primary Secondary
Total 44 —
Armour 15 —
Defence skill 24 —
Shield 5 —

Condition and terrain

Hit points 1
Mount generals horse
Modifier against mounts horse +7 · chariot +7 · camel +7
Ground: scrub / sand / forest / snow -2 / -1 / -5 / -1
Charge distance 40
Formations Square · Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 5
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

In battle: Powerful charge

Who can recruit it

A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gauts · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Spoils of War · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex · Spoils of War
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