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Mob

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Mob info cardMob unit card

Class: light · Category: infantry · Men per unit: 60

Description

A mob of people angry at the incompetence of the powers that be, and seeking to enact bloody justice for their cause. They are poorly armed and not suited for pitched battles, but very adept at spilling the blood of even those sitting in the tallest and most gilded thrones at the cost of their own lives in hope of a better tomorrow. They are tired, hungry, overworked, and not in the mood for petty concessions. "Recruitable" only if you neglect the people, infrastructure and treasury.

Stats

Rank in roster
Men per unit 60 █████████· 87%
Attack 6 █········· 3%
Charge bonus 1 █········· 4%
Defence 6 █········· 0%
  · armour 1 █········· 0%
  · defence skill 5 █········· 0%
  · shield 0 █········· 0%
Morale 2 █········· 0%
Discipline Low
Training Untrained
Recruitment cost 460,594 dn ██████████ 100%
Upkeep per turn 0 dn █········· 0%
Turns to recruit 16

Weapons

Primary Secondary
Attack 6 —
Charge bonus 1 —
Type melee · simple —
Damage piercing —

Defence

Primary Secondary
Total 6 —
Armour 1 —
Defence skill 5 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.81
Spacing between men: close / loose 1.2 × 1.4 m / 2.4 × 2.8 m
Default ranks 5

In battle: Good stamina

Who can recruit it

This unit cannot be recruited from any building.

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