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Armoured Sarmatian General

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Armoured Sarmatian General info cardArmoured Sarmatian General unit card

Class: heavy · Category: cavalry · Men per unit: 6

Description

A Sarmatian General (or a minor King of a tribe), would be the leader who would be sworn before Shahanshah or the King of all Kings (leader of the Sarmatian Tribal federation) to lead the troops into battle. His guards would be the best of the best. Clad in the latest gear, wearing the heaviest armor they could afford, sometimes full hellenistic battle armor and even bronze muscle cuirass imported by the Greek colonies of Kimmerios Bosporos (Bosporan kingdom). Their role in battle was simple protect the General first, then obey his orders and follow him into the thick of battle. There really must have been a lot of honour involved in being part of the elite protectors of the King. There must also have been great legends spoken out loud over the campfire to enhance morale and promote bravery among these men. As a few thousand of Sarmatians ended up protecting Roman Britain against the Celts who lived in present day Scotland, it isn't unlikely that some of their tales morphed into Celtic and later Anglo Saxon lore. We know for a fact that they had ceremonies in which there were contests of who could pull a sword from the ground, and even a legend to that effect. The Nobles' songs and dances (if we relate them to their direct Ossetian descendants) were very close to what 'knighthood' was all about in the Middle Ages. Even the clothes of the Noble's wives preserved to this day are similar to the traditional Ossetian ones, the same that Sarmatian and Sakae women wore since before Christ.

Stats

Rank in roster
Men per unit 6 █········· 0%
Attack 15 ███████··· 72%
Charge bonus 37 ██████████ 98%
Defence 40 ███████··· 74%
  · armour 19 ██████████ 99%
  · defence skill 21 █████····· 54%
  · shield 0 █········· 0%
Morale 16 ██████████ 98%
Discipline Normal
Training Highly trained
Recruitment cost 5,258 dn ██████████ 97%
Upkeep per turn 75 dn █········· 4%
Turns to recruit 4

Weapons

Primary Secondary
Attack 15 14
Charge bonus 37 33
Type melee · blade melee · blade
Damage piercing slashing

Defence

Primary Secondary
Total 40 —
Armour 19 —
Defence skill 21 —
Shield 0 —

Condition and terrain

Hit points 1
Mount armoured horse
Ground: scrub / sand / forest / snow -7 / -1 / -8 / -1
Charge distance 40
Formations Square · Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 5
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

In battle: A unit suitable for a general · Good stamina · Powerful charge

Who can recruit it

A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:

Aorsi · Iazyges · Rhoxolani · Royal Sarmatians · Siraces

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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