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Armenian Heavy Cataphracts

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Armenian Heavy Cataphracts info cardArmenian Heavy Cataphracts unit card

Class: heavy · Category: cavalry · Men per unit: 32

Description

Cataphracts are extremely heavily-armoured cavalry who can turn a battle with one thunderous charge. They are the ultimate in shock cavalry, an armoured battering ram to crash into an enemy position and sweep aside all who stand against them. They are armed with heavy lances for the initial charge and maces for use in close combat. They wear armour that is almost unmatched for weight and protection, and their horses are similarly armoured. On the move they are a wall of metal bearing down on enemies, tipped with razor-sharp spear points.

Stats

Rank in roster
Men per unit 32 ██········ 23%
Attack 15 ███████··· 72%
Charge bonus 41 ██████████ 100%
Defence 37 ██████···· 64%
  · armour 19 ██████████ 99%
  · defence skill 18 ████······ 37%
  · shield 0 █········· 0%
Morale 14 ████████·· 79%
Discipline Normal
Training Highly trained
Recruitment cost 3,309 dn █████████· 88%
Upkeep per turn 1,332 dn ██████████ 97%
Turns to recruit 4

Weapons

Its secondary attack is the stronger one: 16 against 15.

Primary Secondary
Attack 15 16
Charge bonus 41 32
Type melee · blade melee · blade
Damage piercing slashing

Defence

Primary Secondary
Total 37 —
Armour 19 —
Defence skill 18 —
Shield 0 —

Condition and terrain

Hit points 1
Mount horse cataphract
Ground: scrub / sand / forest / snow -8 / -2 / -8 / -2
Charge distance 40
Formations Square · Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 5
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

In battle: Good stamina · Powerful charge

Who can recruit it

A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:

Albanians · Armenia · Armenia Minor · Colchians · Commagene · Heniochi · Iberians · Mossynoeci · Sophene

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex
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