units armenian_heavy_cataphracts - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: heavy · Category: cavalry · Men per unit: 32
Cataphracts are extremely heavily-armoured cavalry who can turn a battle with one thunderous charge. They are the ultimate in shock cavalry, an armoured battering ram to crash into an enemy position and sweep aside all who stand against them. They are armed with heavy lances for the initial charge and maces for use in close combat. They wear armour that is almost unmatched for weight and protection, and their horses are similarly armoured. On the move they are a wall of metal bearing down on enemies, tipped with razor-sharp spear points.
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 |
██········ 23% |
| Attack | 15 |
███████··· 72% |
| Charge bonus | 41 |
██████████ 100% |
| Defence | 37 |
██████···· 64% |
| · armour | 19 |
██████████ 99% |
| · defence skill | 18 |
████······ 37% |
| · shield | 0 |
█········· 0% |
| Morale | 14 |
████████·· 79% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 3,309 dn |
█████████· 88% |
| Upkeep per turn | 1,332 dn |
██████████ 97% |
| Turns to recruit | 4 |
Its secondary attack is the stronger one: 16 against 15.
| Primary | Secondary | |
|---|---|---|
| Attack | 15 | 16 |
| Charge bonus | 41 | 32 |
| Type | melee · blade | melee · blade |
| Damage | piercing | slashing |
| Primary | Secondary | |
|---|---|---|
| Total | 37 | — |
| Armour | 19 | — |
| Defence skill | 18 | — |
| Shield | 0 | — |
| Hit points | 1 |
| Mount | horse cataphract |
| Ground: scrub / sand / forest / snow | -8 / -2 / -8 / -2 |
| Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 5 |
| Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m |
| Default ranks | 5 |
In battle: Good stamina · Powerful charge
A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:
Albanians · Armenia · Armenia Minor · Colchians · Commagene · Heniochi · Iberians · Mossynoeci · Sophene
Exactly what a settlement must have, route by route (2)
| Building | Also requires |
|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide |
| Homeland | Tier 2 Military Industrial Complex |