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Nabataean Thorakitai

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Nabataean Thorakitai info cardNabataean Thorakitai unit card

Class: heavy · Category: infantry · Men per unit: 40

Description

These troops are mercenaries from the nomadic Arabian tribes who have sought loot and plunder in foreign lands. They have discarded their traditional camelhair and goat wool cloaks, and have taken to instead plundering and adopting equipment from the foes they vanquish. Celtic Thureos shields, plumed Boeotian cavalry helmets, Mesopotamian scale cuirasses, as well as Greek Xiphos swords. This mishmash of equipment has led them to become formidable heavy shock infantry, and with their previous experience in warfare in arid regions, they have good stamina despite their equipment. They carry javelins to throw at the enemy before a charge, and can easily turn the tide of battle in the hands of a good commander.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 17 █████████· 87%
Charge bonus 13 █████····· 52%
Defence 39 ███████··· 70%
  · armour 9 █████····· 50%
  · defence skill 25 ███████··· 74%
  · shield 5 ██████···· 57%
Morale 14 ████████·· 79%
Discipline Normal
Training Trained
Recruitment cost 2,165 dn ██████···· 56%
Upkeep per turn 792 dn ████████·· 77%
Turns to recruit 4

Weapons

Primary Secondary
Attack 17 11
Charge bonus 13 14
Type thrown · blade melee · blade
Damage piercing piercing
Projectile javelin —
Range 50 —
Ammunition 2 —
Properties Used just before charging into combat —

Defence

Primary Secondary
Total 39 —
Armour 9 —
Defence skill 25 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 1.23
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:

Lihyan · Nabataea · Palmyra · Thamud

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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