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Arab Elite Archers

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Arab Elite Archers info cardArab Elite Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 11 ███······· 34%
Charge bonus 4 ██········ 21%
Defence 20 ██········ 18%
  · armour 6 ████······ 38%
  · defence skill 14 ██········ 17%
  · shield 0 █········· 0%
Morale 10 ███······· 29%
Discipline Normal
Training Untrained
Recruitment cost 1,767 dn ███······· 34%
Upkeep per turn 647 dn █████····· 52%
Turns to recruit 4

Weapons

Primary Secondary
Attack 11 6
Charge bonus 4 5
Type missile · archery melee · blade
Damage piercing piercing
Projectile arrow —
Range 170 —
Ammunition 25 —

Defence

Primary Secondary
Total 20 —
Armour 6 —
Defence skill 14 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -2
Collision mass per man (1.0 is normal) 0.94
Spacing between men: close / loose 1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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