regions Sithonia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Sithonia

← regions and settlements · wiki index

Map of Sithonia and its neighbours

Its settlement is Torone, held at the campaign start by Antigonid Kingdom (Western Hellenistic).

People: Ionian 100% · Trade goods: Pitch, Bitumen & Tars ×3, Stone

Trade goods

Trade good Amount
Pitch, Bitumen & Tars 3
Stone 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 100%
Fertility 3 / 14
Terrain Small islands and rocky coast
Climate Mediterranean
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Parthica early
Specialty recruitment Euzonoi

Units raised here

Whoever holds Sithonia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️