regions Savia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Savia

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Map of Savia and its neighbours

Its settlement is Segestica, held at the campaign start by Free Peoples (Libyan).

People: Delmato-Pannonian 80%, Celtic 20% · Trade goods: Hemp ×2, Livestock ×2, Grain, Pottery

Trade goods

Trade good Amount
Hemp 2
Livestock 2
Grain 1
Pottery 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Delmato-Pannonian 80%, Celtic 20%
Fertility 6 / 14
Terrain Wetlands
Climate Continental
Water source River
River trade Navigable river
Trade centre Inland trade centre
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Pannonian, Northern illyrian, Gemina early

Units raised here

Whoever holds Savia can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.

Northern illyrian area of recruitment (5 units)

Unit Requires
Northern Illyrian Axemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Levy Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Pannonian area of recruitment (1 unit)

Unit Requires
Pannonian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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