regions Qart Khadasht_biShardana - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Qart-Khadasht biShardana

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Map of Qart-Khadasht biShardana and its neighbours

Its settlement is Neapolis-Sardinia, held at the campaign start by Carthage (Phoenician).

People: Phoenician 60%, Iberian 40% · Trade goods: Grain ×2, Iron ×2, Lead ×2, Olives

Trade goods

Trade good Amount
Grain 2
Iron 2
Lead 2
Olives 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Phoenician 60%, Iberian 40%
Fertility 7 / 14
Terrain Mountain valley
Climate Mediterranean
Port Natural harbour up to Shipwright
Mine deposits Iron (quantity 2), Lead (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Sardinian, Gemina early

Units raised here

Whoever holds Qart-Khadasht biShardana can raise this unit here. A faction with one of them on its own roster raises it that way instead.

Sardinian area of recruitment (1 unit)

Unit Requires
Sardinian Archers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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