regions Parnia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Parnia

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Map of Parnia and its neighbours

Its settlement is Parnon Taphai, held at the campaign start by Parni (Iranian), their capital.

People: Iranian 100% · Trade goods: Camels ×2, Horses ×2, Dyes

Trade goods

Trade good Amount
Camels 2
Horses 2
Dyes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 100%
Fertility 2 / 14
Terrain Desert
Climate Arid
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Dahae, Scythian
Cultural homeland Parnian

Units raised here

Whoever holds Parnia can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.

Scythian area of recruitment (4 units)

Unit Requires
Scythian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Royal Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Steppe Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe Axemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Dahae area of recruitment (2 units)

Unit Requires
Dahaean Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dahaean Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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