regions Paralia_Paphlagonia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Paralia Paphlagonia

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Map of Paralia Paphlagonia and its neighbours

Its settlement is Koloussa, held at the campaign start by Free Peoples (Libyan).

People: Ionian 65%, Paphlagonian 35% · Trade goods: Coal ×2, Pitch, Bitumen & Tars ×2, Timber ×2, Fish

Trade goods

Trade good Amount
Coal 2
Pitch, Bitumen & Tars 2
Timber 2
Fish 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 65%, Paphlagonian 35%
Fertility 2 / 14
Terrain Mountains
Climate Temperate
Water source River
Port Natural harbour up to Trade Port
Mine deposits Coal (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Greek, Ferrata early

Units raised here

Whoever holds Paralia Paphlagonia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (9 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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