regions Mykale - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Mykale

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Map of Mykale and its neighbours

Its settlement is Priene, held at the campaign start by Priene (Greek), their capital.

People: Ionian 100% · Trade goods: Fish, Grain, Timber

Trade goods

Trade good Amount
Fish 1
Grain 1
Timber 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Ionian 100%
Fertility 5 / 14
Terrain Hills
Climate Mediterranean
Water source River
Port Natural harbour up to Shipwright
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Prienian, Ionian, Greek, Ferrata early
Cultural homeland Prienian

Units raised here

Whoever holds Mykale can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (7 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Prienian area of recruitment (3 units)

Unit Requires
Prienian Epilektoi Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Prienian Hippotrophoi Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Prienian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Ionian area of recruitment (1 unit)

Unit Requires
Ionian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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