regions Magnesia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Magnesia

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Map of Magnesia and its neighbours

Its settlement is Demetrias, held at the campaign start by Antigonid Kingdom (Western Hellenistic).

People: Aeolian 95%, Macedonian 5% · Trade goods: Livestock ×2, Grapes ×2, Purple Dye, Silver

Trade goods

Trade good Amount
Livestock 2
Grapes 2
Purple Dye 1
Silver 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Aeolian 95%, Macedonian 5%
Fertility 6 / 14
Terrain Mountain valley
Climate Mediterranean
Water source River
Port Natural harbour up to Shipwright
Mine deposits Silver (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Macedonian, Greek, Parthica early
Specialty recruitment Euzonoi

Units raised here

Whoever holds Magnesia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (7 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Macedonian area of recruitment (1 unit)

Unit Requires
Macedonian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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