regions Kydoniatis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Kydoniatis

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Map of Kydoniatis and its neighbours

Its settlement is Kydonia, held at the campaign start by Kydonia (Greek), their capital.

People: Dorian 100% · Trade goods: Fruits ×4, Grapes ×2, Iron

Trade goods

Trade good Amount
Fruits 4
Grapes 2
Iron 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 100%
Fertility 5 / 14
Terrain Mountain valley
Climate Mediterranean
Port Natural harbour up to Shipwright
Mine deposits Iron (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Cretan, Kydonian, Greek, Ferrata early
Cultural homeland Kydonian

Units raised here

Whoever holds Kydoniatis can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (6 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Cretan area of recruitment (2 units)

Unit Requires
Cretan Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Cretan Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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