regions Hellenike_Mariandynia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Hellenike Mariandynia

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Map of Hellenike Mariandynia and its neighbours

Its settlement is Herakleia-Pontos, held at the campaign start by Heraclea Pontica (Greek), their capital.

People: Dorian 90%, Paphlagonian 10% · Trade goods: Fish ×3, Timber ×3, Grapes ×3, Pottery ×2, Purple Dye

Trade goods

Trade good Amount
Fish 3
Timber 3
Grapes 3
Pottery 2
Purple Dye 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 90%, Paphlagonian 10%
Fertility 4 / 14
Terrain Small islands and rocky coast
Climate Humid sub tropical
Port Natural harbour up to Dockyard
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Herakleiote, Mariandynian, Greek, Ferrata early
Cultural homeland Herakleiote

Units raised here

Whoever holds Hellenike Mariandynia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (5 units)

Unit Requires
Greek Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Herakleiote area of recruitment (3 units)

Unit Requires
Herakleiote Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Herakleiote Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Herakleiote Horophylakes Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Mariandynian area of recruitment (1 unit)

Unit Requires
Mariandynian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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