regions Hellenike_Mariandynia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Herakleia-Pontos, held at the campaign start by Heraclea Pontica (Greek), their capital.
People: Dorian 90%, Paphlagonian 10% · Trade goods: Fish ×3, Timber ×3, Grapes ×3, Pottery ×2, Purple Dye
| Trade good | Amount | |
|---|---|---|
| Fish | 3 | |
| Timber | 3 | |
| Grapes | 3 | |
| Pottery | 2 | |
| Purple Dye | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 4 / 14 |
| Terrain | Small islands and rocky coast |
| Climate | Humid sub tropical |
| Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Herakleiote, Mariandynian, Greek, Ferrata early |
| Cultural homeland | Herakleiote |
Whoever holds Hellenike Mariandynia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (5 units)
| Unit | Requires | |
|---|---|---|
| Greek Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Greek Thorakitai | Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Prodromoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Thureophoroi | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Thureophoroi Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Herakleiote area of recruitment (3 units)
Mariandynian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Mariandynian Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |