regions Gortynia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Gortynia

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Map of Gortynia and its neighbours

Its settlement is Gortyna, held at the campaign start by Gortyn (Greek), their capital.

People: Dorian 100% · Trade goods: Olives ×3, Fish, Horses

Trade goods

Trade good Amount
Olives 3
Fish 1
Horses 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 100%
Fertility 5 / 14
Terrain Grassland
Climate Mediterranean
Water source River
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Cretan, Gortynian, Greek, Ferrata early
Cultural homeland Gortynian

Units raised here

Whoever holds Gortynia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (5 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Gortynian area of recruitment (3 units)

Unit Requires
Gortynian Hippeis Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Gortynian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Cretan area of recruitment (1 unit)

Unit Requires
Cretan Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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