regions Epetia Salonitis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Epetia-Salonitis

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Map of Epetia-Salonitis and its neighbours

Its settlement is Epetion-Salona, held at the campaign start by Issa (Greek).

People: Dorian 80%, Delmato-Pannonian 20% · Trade goods: Olives ×2, Purple Dye, Slave Trade, Stone

Trade goods

Trade good Amount
Olives 2
Purple Dye 1
Slave Trade 1
Stone 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 80%, Delmato-Pannonian 20%
Fertility 4 / 14
Terrain Karst terrain
Climate Mediterranean
Water source River
Port Natural harbour up to Shipwright
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Issaian, Greek, Paterna early
Specialty recruitment Euzonoi

Units raised here

Whoever holds Epetia-Salonitis can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (6 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Issaian area of recruitment (3 units)

Unit Requires
Issaian Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Issaian Heavy Infantry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Issaian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Euzonoi area of recruitment (1 unit)

Unit Requires
Euzonoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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