regions Bosporos - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Bosporos

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Map of Bosporos and its neighbours

Its settlement is Byzantium, held at the campaign start by Byzantium (Greek), their capital.

People: Dorian 95%, Thracian 5% · Trade goods: Fish ×5, Grain ×2, Salt ×2, Slave Trade ×2, Silk

Trade goods

Trade good Amount
Fish 5
Grain 2
Salt 2
Slave Trade 2
Silk 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Dorian 95%, Thracian 5%
Fertility 8 / 14
Terrain Grassland
Climate Mediterranean
Water source River
Port Natural harbour up to Dockyard
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Byzantine, Greek, Parthica early
Cultural homeland Byzantine

Units raised here

Whoever holds Bosporos can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.

Greek area of recruitment (8 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Byzantine area of recruitment (1 unit)

Unit Requires
Byzantine Epibatai Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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