regions Boreia_Tracheiotis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Boreia Tracheiotis

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Map of Boreia Tracheiotis and its neighbours

Its settlement is Tracheioton Phrourion, held at the campaign start by Free Peoples (Libyan).

People: Cilician 100% · Trade goods: Perfumes & Medicinal Herbs ×2, Wild Animals ×2

Trade goods

Trade good Amount
Perfumes & Medicinal Herbs 2
Wild Animals 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Cilician 100%
Fertility 4 / 14
Terrain Karst terrain
Climate Continental
Water source River
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Cilician, Ferrata early

Units raised here

Whoever holds Boreia Tracheiotis can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Cilician area of recruitment (8 units)

Unit Requires
Cilician Brigands Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Cilician Neocretan Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Pirates Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Renowned Pirates Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Cilician Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Thureophoroi Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Kietaian Hillmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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