regions Bisaltia Krestonia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Bisaltia-Krestonia

← regions and settlements · wiki index

Map of Bisaltia-Krestonia and its neighbours

Its settlement is Berge, held at the campaign start by Antigonid Kingdom (Western Hellenistic).

People: Thracian 60%, Ionian 40% · Trade goods: Flax ×2, Gold, Grain

Trade goods

Trade good Amount
Flax 2
Gold 1
Grain 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Thracian 60%, Ionian 40%
Fertility 7 / 14
Terrain River valley
Climate Humid sub tropical
Water source River
Port Natural harbour up to Trade Port
River trade Navigable river
Mine deposits Gold (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Thracian, Parthica early

Units raised here

Whoever holds Bisaltia-Krestonia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Thracian area of recruitment (10 units)

Unit Requires
Thracian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Hippakontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Light Lancers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Longspearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Thracian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform) Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian Rhomphaiophoroi Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Sica Cavalry Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️