regions Akarnania - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Stratos, held at the campaign start by Acarnanian League (Greek), their capital.
People: Dorian 100% · Trade goods: Sheep ×2, Gemstones, Horses
| Trade good | Amount | |
|---|---|---|
| Sheep | 2 | |
| Gemstones | 1 | |
| Horses | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 6 / 14 |
| Terrain | Hills |
| Climate | Mediterranean |
| Water source | Lake |
| Port | Natural harbour up to Shipwright |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (3)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Akarnanian, Greek, Equestris early |
| Specialty recruitment | Euzonoi |
| Cultural homeland | Akarnanian |
Whoever holds Akarnania can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (6 units)
Akarnanian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Akarnanian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Akarnanian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Euzonoi area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Euzonoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |