regions Aitolia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Aitolia

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Map of Aitolia and its neighbours

Its settlement is Thermon, held at the campaign start by Aetolian League (Greek), their capital.

People: Northwest Greek 100% · Trade goods: Horses ×2, Sheep ×2, Wild Animals

Trade goods

Trade good Amount
Horses 2
Sheep 2
Wild Animals 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Northwest Greek 100%
Fertility 6 / 14
Terrain Mountains
Climate Mediterranean
Water source Lake
Port No natural harbour
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Aitolian, Greek, Ferrata early
Cultural homeland Aitolian

Units raised here

Whoever holds Aitolia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Aitolian area of recruitment (7 units)

Unit Requires
Aitolian Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Aitolian Hoplites Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Prodromoi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian Thorakitai Tier 2 Military Industrial Complex · Military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Aitolian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Greek area of recruitment (3 units)

Unit Requires
Akontistai Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thureophoroi Cavalry Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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