RANDOMIZE - QB64Official/qb64 GitHub Wiki
RANDOMIZE is used with a seed value to generate different random number sequences using the RND function.
Syntax
RANDOMIZE [USING] {seednumber|TIMER}
- The seed number can be ANY positive or negative numerical type value. The TIMER value is often used to change RND output each run.
 - If the seed number is omitted, the program will display: Random-number seed (-32768 to 32767)? request on screen.
 - USING resets a seed number sequence to the start of the sequence as if the program just started using that seed in QB64 only.
 - Note: The RANDOMIZE USING seed number MUST be designated or a Name already in use status error will occur!
 - If the same initial seed number is used, the sequence of random numbers returned will be identical every program run.
 - The fact that random numbers would always be the same has been used for simple data encryption and decryption.
 - Using a TIMER starting value ensures that the initial return sequence values are different almost every time the program is run!
 - RUN should reset the RANDOMIZE sequence to the starting RND function value.(Not yet in QB64)
 
Example(s)
Using RANDOMIZE TIMER to set a different starting sequence of RND numbers every run.
RANDOMIZE TIMER
DO
randnum% = INT(RND * 11) + 2  'add one to multiplier as INT rounds down and never equals 10
PRINT randnum%
K$ = INPUT$(1)
LOOP UNTIL UCASE$(K$) = "Q"  'q = quit
END 
Explanation: Procedure generates random integer values from 2 to 12 like a pair of dice.
Repeating a random number sequence with RANDOMIZE USING and a specific seed value in QB64 only.
seed = 10
RANDOMIZE seed
Print7
RANDOMIZE seed
Print7
PRINT "Press a key to start sequence over!"
K$ = INPUT$(1) 
RANDOMIZE **USING** seed
Print7
SUB Print7
FOR r = 1 TO 7
  PRINT RND;
NEXT
PRINT: PRINT
END SUB 
Explanation: The second RANDOMIZE statement just continues the sequence where USING in the third restarts the sequence.
Random fireworks explosions:
RANDOMIZE TIMER
DEFINT A-Z
TYPE ftype
    vx AS SINGLE
    vy AS SINGLE
END TYPE
DIM frag(500) AS ftype 'fragments
DIM pi AS SINGLE
pi = 3.141593
DIM x AS SINGLE, y AS SINGLE
DIM t AS SINGLE, g AS SINGLE, p AS SINGLE
t = 0
g = 0.4 'gravity
p = 15 'explosion power
sw = 800
sh = 600
SCREEN _NEWIMAGE(sw, sh, 32)
DO
    FOR i = 0 TO UBOUND(frag)
        frag(i).vx = RND * COS(2 * pi * RND)
        frag(i).vy = RND * SIN(2 * pi * RND)
    NEXT
    x = sw * RND
    y = sh * RND
    FOR t = 0 TO 25 STEP 0.1
        LINE (0, 0)-(sw, sh), _RGB(0, 0, 0), BF
        FOR i = 0 TO UBOUND(frag)
            PSET (x + t * p * frag(i).vx, y + t * p * frag(i).vy + g * t * t), _RGB(255, 255, 0)
        NEXT
        _DISPLAY
        _LIMIT 150
        IF _KEYHIT = -27 THEN EXIT DO
    NEXT
LOOP
SYSTEM